Advertise your projectIf you wish to feature your project on this site JLIB_HTML_CLOAKING 2011 Horizon ReportThe annual Horizon Report describes the continuing work of the New Media Consortium’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education. |
ADL 3D Repository
The ADL 3D Repository (3DR) is sharing information about 3D models and how they are used with the Learning Registry. In 2010, the Advanced Distributed Learning Initiative recognized the increasing use of 3D content in education and training products such as simulations, games, and virtual worlds in the U.S. Department of Defense. To facilitate the reuse and sharing of 3D content, a research project was initiated to provide an open source 3D repository to make uploading, finding, and downloading 3D models easy. Read more at the original source. Check out the repository. Mount Rushmore National Memorial
Mount Rushmore, also known as the Shrine of Democracy, is a National Monument and Memorial depicting four of the most prominent presidents of the first 150 years of the United States - George Washington, Abraham Lincoln, Teddy Roosevelt, and Thomas Jefferson. Mount Rushmore was carved into South Dakota’s Black Hills from 1927 to 1941 under the direction of sculptor Gutzon Borglum. The project took a team of 400 drillers and assistant carvers fourteen years to complete. Over 800 million pounds of stone were removed using dynamite, detailed drilling, and finishing processes. Read more at the original source. Blended Synchronicity Project
Twenty-first century university students find it increasingly difficult to commit to regular face-to- face classes, yet real-time interaction and collaboration are often essential to achieving successful learning outcomes. The BlendSynch project explores solutions to connect twenty-first century students with twenty-first century higher education. Altadyn introduces 3D-VirtualEvents.com
From the Altadyn press release of January 11, 2012: Altadyn announced our new platform today: 3D-VirtualEvents.com. Offered in SaaS mode on the cloud, it has been designed for corporations and event professionals who want to stay away from boring slideshow-driven webcasts, in favor of more engaging and entertaining ways to run virtual events like virtual conferences, virtual trainingVirtual classrooms, virtual tradeshows and other virtual meetings. Read more at the original source. Check out 3D-VirtualEvents.com. Syd Mead interview in Jibe-sySTEMic
Visual Futurist Syd Mead will be joining ReactionGrid in our virtual world of sySTEMic next month for an interview on technology, virtual worlds and the future. Syd is best known for his work on the visual and technological design of movies like Bladerunner, Aliens, Minority Report, Star Trek, Tron and others. Read the full article at the original source. WonderBuilders Develops Singapore Games Village
WonderBuilders, Inc. has created a virtual world called “Singapore Games Village.” Announced as part of the Media Development Authority of Singapore's new Games Solution Center (GSC), this virtual world allows locally developed games to be showcased to prospective publishers who can then select the titles which they wish to license. The Games Village includes customizable game kiosks. Each kiosk displays games that can be played in a browser or on a mobile platform. The game kiosks are multi-user. As one person plays a game in-world, other remote participants can watch the game play and talk about the action. Users can also take turns playing the game. Read the full article at the original source. Read more about this project from the official website of WonderVillage. Center for Simulations & Virtual Environments Research
The Center for Simulations & Virtual Environments Research (UCSIM) provides support for the application of virtual environments to enhance teaching and learning and to model complex processes and phenomena through the use of computer generated and enhanced environments. Our multidisciplinary approach combines expertise in computer graphics and multimedia applications, 3D modeling and design, and internet enabled social and virtual reality software to create educational and practical applications of virtual worlds, augmented reality, 3D immersive and virtual spaces, simulations, and “serious games”.
Read more from the University of Cincinnati Information Technologies blog. Students and Academic Roleplay: Some Responses
The work in Jokaydia Grid last semester gave my students the chance to sound off about roleplay. I was pleasantly surprised how many of them slipped into character. In a post last month, I looked at ideas students had for improving future expeditions to the House of Usher: new settings, characters, effects, and props. In this post, I share some reflections about what students felt they did well to make the improvisational roleplay work, or not. My student Elon, who is drafting an academic article about the nature of story in the game Mass Effect, replied a great deal with useful information. Like a good academic, he's drafting ideas for the later project. Read more at the original source.
Usher Returns to Second Life: Adding What Students Want
Thanks to the kindness of Evelyn McElhinney and her colleagues at GCU, I have a large and tier-paid parcel and many prims to use. A Version of the House of Usher from the Jokaydia Grid build, plus the Visitor Center from Richmond Island, is now returning to Second Life. Though I won't be teaching Poe for some time, starting this Spring I will have the House open for others' classes if they wish to explore on their own. With some warning, I can gather the Ushers and some new characters for improvisational acting in the simulation. I am delighted to be back on the Lindens' grid, because SL offers affordances that OpenSim does not, yet. That said, I'm a two-house educator now. I will maintain and continue to improve the Jokaydia Grid simulation, but I can bring in some features that SL offers to address a few student concerns. In this post, I'll focus on what students said about the physical nature of simulation and its setting, rather than the preparation or execution of the tasks facing the actors and their guests. That merits its own later post. Read more at the original source.
2012 International CES
Do not forget that CES 2012 is being held January 10-13. Check out the conference program and the list of exhibitors. Check back with us and keep an eye on the news to see some of the amazing technologies that this international conference will bring to society. |
Random ArticlesUNCP Library Second Life Book ClubJust in time for Halloween UNCP presents in voice Edgar Allen Poe's "The Raven" and "Tell-Tale Heart." "The Raven" tells of a talking raven's mysterious visit to a distraught lover, tracing the man's slow descent into madness. "Tell-Tale Heart" also delves into madness with the story of an unnamed narrator who insists on his sanity after murdering an old man. So join us on our mad trip through Poe's spooky short stories. The readings will be held Thursday, October 20, 2011 at 3 pm EST/12 pm SLT at http://slurl.com/secondlife/Dotoorak/220/207/401/. For more information contact June Power at june(dot)power(at)uncp(dot)edu. The readings for this year are the following:
Predictions for e-Learning in 2011Source: eLearn Magazine The Rise of Curation Read the original article. Backing Up Your Wonderland WorldSomething must be in the air. In the past week, I have received three separate reports of lost Wonderland data. I highly recommend that everyone who is running a Wonderland server on which people are building original content institute a regular backup routine. Relying on your internet server provider to do this for you is a formula for disaster. The rest of this post describes three ways to create Wonderland backups. Read the full article at the original source. Support UsYahoo's RSS Feed
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