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2011 Horizon Report

The annual Horizon Report describes the continuing work of the New Media Consortium’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education.

About Us

Giovanni Vincenti is a Lecturer for the Department of Computer and Information Sciences at Towson University, in Towson, MD. He received his Doctorate of Science in Applied Information Technology from Towson University in 2007. He has been teaching undergraduate and graduate courses for several years, letting him develop his interest in instructional technologies that range from simple learning objects as a supplement to in-person instruction, all the way to the utilization of virtual worlds in the classroom. He has been collaborating for years with James Braman, co-authoring several published works including the edited volume titled “Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds”. Vincenti and Braman are also leading e-Learning projects for the Institute of Computer Sciences, Social Informatics, and Telecommunications Engineering (ICST). In addition, Dr. Vincenti also serves as a consultant to companies and universities that focus on online learning.

James Braman is a Lecturer in the Department of Computer and Information Sciences at Towson University. He earned a M.S. in Computer Science in 2006 and is pursuing a D.Sc. in Information Technology. James serves as joint editor-in-chief for the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST) Transactions on E-Education and E-Learning along with Dr. Vincenti. He has published several edited books, the most recent, Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds. He has been involved in virtual world research for several years, along with providing consulting and research services for businesses and organizations utilizing virtual worlds and augmented reality. He has also published numerous research articles related to affective computing, intelligent agents, computer ethics and education in virtual and immersive environments.

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