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2011 Horizon Report

The annual Horizon Report describes the continuing work of the New Media Consortium’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education.

Mount Rushmore National Memorial

Mount Rushmore, also known as the Shrine of Democracy, is a National Monument and Memorial depicting four of the most prominent presidents of the first 150 years of the United States - George Washington, Abraham Lincoln, Teddy Roosevelt, and Thomas Jefferson. Mount Rushmore was carved into South Dakota’s Black Hills from 1927 to 1941 under the direction of sculptor Gutzon Borglum. The project took a team of 400 drillers and assistant carvers fourteen years to complete. Over 800 million pounds of stone were removed using dynamite, detailed drilling, and finishing processes.

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Blended Synchronicity Project

Twenty-first century university students find it increasingly difficult to commit to regular face-to- face classes, yet real-time interaction and collaboration are often essential to achieving successful learning outcomes. The BlendSynch project explores solutions to connect twenty-first century students with twenty-first century higher education.

Read more: Blended Synchronicity Project

Students and Academic Roleplay: Some Responses

The work in Jokaydia Grid last semester gave my students the chance to sound off about roleplay. I was pleasantly surprised how many of them slipped into character. In a post last month, I looked at ideas students had for improving future expeditions to the House of Usher: new settings, characters, effects, and props. In this post, I share some reflections about what students felt they did well to make the improvisational roleplay work, or not.

My student Elon, who is drafting an academic article about the nature of story in the game Mass Effect, replied a great deal with useful information. Like a good academic, he's drafting ideas for the later project.

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Center for Simulations & Virtual Environments Research

The Center for Simulations & Virtual Environments Research (UCSIM) provides support for the application of virtual environments to enhance teaching and learning and to model complex processes and phenomena through the use of computer generated and enhanced environments. Our multidisciplinary approach combines expertise in computer graphics and multimedia applications, 3D modeling and design, and internet enabled social and virtual reality software to create educational and practical applications of virtual worlds, augmented reality, 3D immersive and virtual spaces, simulations, and “serious games”.

Read more from the University of Cincinnati Information Technologies blog.

Usher Returns to Second Life: Adding What Students Want

Thanks to the kindness of Evelyn McElhinney and her colleagues at GCU, I have a large and tier-paid parcel and many prims to use. A Version of the House of Usher from the Jokaydia Grid build, plus the Visitor Center from Richmond Island, is now returning to Second Life.

Though I won't be teaching Poe for some time, starting this Spring I will have the House open for others' classes if they wish to explore on their own. With some warning, I can gather the Ushers and some new characters for improvisational acting in the simulation.

I am delighted to be back on the Lindens' grid, because SL offers affordances that OpenSim does not, yet. That said, I'm a two-house educator now. I will maintain and continue to improve the Jokaydia Grid simulation, but I can bring in some features that SL offers to address a few student concerns.  In this post, I'll focus on what students said about the physical nature of simulation and its setting, rather than the preparation or execution of the tasks facing the actors and their guests. That merits its own later post.

Read more at the original source.